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Tomb of Annihilation - Chapter 3 [APL 5, levels 1-11 only] - DM Bean

Orlando D&D Adventurers League
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Nov 15 6:30PM - 10:30PM

Please read theD&D Adventurers League Player's GuideandDeath Curse Primerbefore signing up.DOWNLOAD HERE.

The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone whos ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied.

When they finally succumb, they cant be raisedand neither can anyone else, regardless of whether theyve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world.

The cause is a necromantic artifact called theSoulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests.

Adventure design by Christopher Perkins, Will Doyle, and Steve Winter, with additional design by Adam Lee. Story consulting by the award-winning creator of Adventure Time, Pendleton Ward.

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IMPORTANT NOTES:

D&D Adventurers League rules permit a minimum of 3 and a maximum of 7 players per table. If you do not sign up on the event page and the table fills up, it will be the DM's discretion if you are permitted to play as a walk-in - however do put yourself on the waitlist as plans could change and a spot could open up prior to the event date. RSVPs open up two weeks prior to the event and is on a first-come, first-served basis.

While most of the games in our Orlando RPG Meetup group is at Campus Cards and Games near UCF this one is not so please make note of that if you RSVP. This particular event is hosted at Cool Stuff Inc. on OBT right off 429 in South Orlando.

In order to participate in D&D Adventurers League games, you will need the following:

-D&D Adventurers League Players Pack(free to download); The Adventurers League Players Pack is various PDF documents in one free download. It contains the current official Players Guide, character sheet, Adventure Logsheet, and some reference guides.
You can use an official D&D Adventurers League character sheet in the Player's Pack or any other D&D character sheet that suits you. Youll use an Adventure Logsheet to record each session of AL play; keeping track of your experience, treasure, and other notes. DMs might ask to see them to make sure that your character is legal for Adventurers League play (MPMB's Fully-Automated Printer Friendly Character Generator,MPMB's Fully-Automated Colorful Character Generator,andForgedAnvil 5E Character Generatorare all very good character sheets that also include Adventure Logsheets and are all free to download but are worthy enough for a voluntary donation).

-The Basic Rulesor thePlayer's Handbook;The Basic Rules is a PDF or web-based document and is available for free on the Wizards of the Coast website. It contains all of the basic rules of the game and you can create a character with it.
It is highly suggested to purchase the Players Handbook as it contains more options then what the Basic Rules provide and can be purchased through your Friendly Local Gaming Store (FLGS) or through various online retailers.

-A DCI Number;This is an official Wizards of the Coast organized play number and it is free to sign up for one. Its obtainable using the instructions in the Adventurers League Players Guide (located in the Players Pack download above) or at public events - just ask the organizer for one the first timeyou play. Magic: the Gathering players your DCI number for Magic is the same for Adventurers League.

Simple steps to create a legal 1st-level character:

-Pick an additional sourcebook (OPTIONAL);All characters have access to player options in the Players Handbook and Basic Rules, but you can also select an additional resource to expand your character. Current additional resources that areavailable currently areElemental Evil Player's Companion(free to download),Sword Coast Adventurer's Guide, andVolo's Guide to Monsters(Sword Coast and Volos can be purchased through your Friendly Local Gaming Store (FLGS) or through various online retailers).
The various options presented in Unearthed Arcana is NOT allowed in Adventurers League play.

-Choose a race.

-Choose a class.

-Determine ability scores;Use either the standard set (15, 14, 13, 12, 10, 8) or customize your scores as listed in the variant rule on page 13 of the Players Handbook (27 points).
You cannot roll for your ability scores.

-Describe your character;Pick your characters name, alignment, ideals, bonds, flaws, background, and faction. You cannot choose to play a Neutral Evil or Chaotic Evil character and you can only play a Lawful Evil character if you choose the Lords Alliance or Zhentarim faction for your character (see below).

-Choose equipment;Determine your starting equipment which is set by your character class and background.
You cannot roll for starting wealth.

- Choose one of fiveplayer factions(OPTIONAL); There are five factions available for play in the D&D Adventurers League and you can choose any faction for your character unless you chose a race from Volos Guide to Monsters which have limited choices (detailedhere).
The Harpers- A scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power.
The Order of the Gauntlet- Composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers.
TheEmerald Enclave- A widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats.
TheLords Alliance- A loose alliance of established political powers concerned with mutual security and prosperity.
TheZhentarim- An unscrupulous shadow network that seeks to expand its influence and power throughout Faern.

Upcoming Events

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Tomb of Annihilation - Chapter 4 [APL 7, levels 1-11 only] - DM Toast

Tomb of Annihilation - Chapter 4 [APL 7, levels 1-11 only] - DM Toast

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Please read theD&D Adventurers League Player's GuideandDeath Curse Primerbefore signing up.DOWNLOAD HERE. The talk of the streets and taverns has all been about the so-called death curse: a…
 
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Tomb of Annihilation Chp 1 Port Nyanzaru (lvls 1-10, APL 3) - DM Canon

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Dare to defy death in this adventure for the worlds greatest roleplaying game. The talk of the streets and taverns have all been about the so-called death curse: a wasting disease afflicting…
 
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